Hi Eleanor. Your renders are very dark. If you can see me and I'll help you light your character. If not create a three point lighting setup - One key light (with shadows), one fill light (no shadows or specular / Or you can use an ambient occulsion node in your textures to do that), and finally a rim light from behind (no shadows / or specular) to highlight the character and separate it from the background.
Hi Eleanor. Your renders are very dark. If you can see me and I'll help you light your character. If not create a three point lighting setup - One key light (with shadows), one fill light (no shadows or specular / Or you can use an ambient occulsion node in your textures to do that), and finally a rim light from behind (no shadows / or specular) to highlight the character and separate it from the background.
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