Showing posts with label Maya. Show all posts
Showing posts with label Maya. Show all posts

Sunday, 6 January 2019

Minor/Major Project: Wendigo Head - Progress and Changes


I've decided to swap out the wendigo's bulging eyes for hollow sockets, as it seemed likely that the creature would eat its own eyes along with its lips, ears, and other parts. I've mainly been working on cleaning up geometry especially on the back and sides of the head. The head still needs horns, ear holes and a more hollow nose, but I'm happy with how it's improving so far. 

Thursday, 6 December 2018

Minor/Major Project: Bukavac Body Model Progress



I've spent the last couple of days working on the Bukavac's feet and claws, as well as cleaning up parts of the legs. Next I'll be double checking the model and making sure everything flows nicely, before going on to making the spikes that potrude from the creatures skin.

Wednesday, 3 October 2018

Minor/Major Project: Wendigo Head - Planned Fixes


Looking at the Wendigo head, my main problem right now is the gums. I plan to remodel them completely to match human gum form. The molars also need changing to be more packed together. Though the Wendigo is a creature of myth, the idea of it being a possessed/corrupted human is what makes the Wendigo frightening. Restructuring the face will show the remnants of who the creature once was.

After fixing the gums, I'll work on making the nose part more concave to match a human skull, and form the eyelids. The eyes may need further remodeling, though I'm hoping the creases and wrinkles of the eyelids will help the eyes seem less spaced. The Wendigo's body is far closer to being finished, and I'm looking forward to piecing the creature together and starting on textures.