Saturday 6 January 2018

Minor/Major Project: The Yeti - Further Development - FEEDBACK PLEASE!

 Developing the yeti further, I looked at what people liked from the sketches on my previous post, and combined the features into the sketches above. The yetis are somewhat like gigantic gorillas, they live in small cave communities but prefer to hunt (boar, goat, cattle) alone. The communities live in hard to reach caves high up in the mountains, all within a short distance of each other. Each community will have a matriarch, usually the most efficient hunter, who will remain in power until another female surpasses her ability. The female's long lower canines aid them in killing their prey, whilst the males have far shorter canines and usually struggle to kill prey quickly. The males' large horns are used to establish dominance, similar to mountain goats. Every few years, the yeti will wander further up the mountain for a kind of "tournament" where the males fight each other to show strength, mostly by ramming their horns into their opponents until one backs down. The matriarch of each community will choose a male companion based on his performance (this doesn't always mean the winner), and once all the matriarchs have chosen a male, the groups return to their caves. The female yeti's horns are curved in a way that helps with the carrying of young. Infant yetis are not efficient climbers, and will spend the first few months of life on their mother's shoulders. The way the mother's horns curve round the back helps hold the infant in place whilst she climbs rock faces to hunt.

The yetis body shape is something I'm struggling with, as I want the yeti to be able to walk like a gorilla on all fours, while also being able to comfortably walk like a human when required. Any feedback on which of the above body shapes seem best would be extremely helpful!

4 comments:

  1. I think my favourite body types are 7 and 8, and I love the clear definition of the female yeti in particular

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  2. 8 is more proportionate while also having those extended arms which works for a more humanoid figure, i also like 2 and 5 for similar reasons (i feel as though 5 would be a good basis for the female design)

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