Tuesday, 9 May 2017

Adaptation B: Model Close-Ups

1 comment:

  1. Hi Eleanor. Your renders are very dark. If you can see me and I'll help you light your character. If not create a three point lighting setup - One key light (with shadows), one fill light (no shadows or specular / Or you can use an ambient occulsion node in your textures to do that), and finally a rim light from behind (no shadows / or specular) to highlight the character and separate it from the background.