Monday 20 February 2017

Critical Perspectives - Dissertation Proposal OGR

3 comments:


  1. Emma Spence

    The title currently is very generalised and could be phrased more as a question.
    The chapter overview is pretty sparse.
    Some of Chapter 1 feels like ‘padding’- I don’t think you need all that overview of how traditionally mothers have been represented-although its most commonly discussed in relation to the renaissance and religious painting.
    I think you should look at John Berger’s book Ways of Seeing that has a section on the idea of image /icons- there are very powerful traditions in representation and associated ideologies that encourage us to represent mothers in a certain way…i.e. as stereotypes-
    The second chapter could be more critical if you discuss further the relevance of this theory to gaming- gaming tends to take as its inspiration the language of film- if so- more background here about gaming and gender representation would be relevant.
    You seem to be forgetting that what you need to do is put people like Judith Butler into context- I wonder if you miss a step and could do a bit more to look at Gaze Theory also- via visual culture and Laura Mulvey.
    Chapter 3 feels weaker at present and looks like an description/overview of a gaming series- you need to keep the debate going through until the end.
    Research is heading in the right direction- although some fundamentals around film history and the evolution of gaming are missing as well as general reading around digital media/culture and visual culture- in other words you probably need to broaden out your fundamental knowledge of the arena before honing back in to the specific case in point

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    Replies
    1. Thank you for your feedback, Kath. But, my name is Eleanor :)

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  2. Chapter 1 examples: consider 'Melodrama & Mothering' as a case in point for Chapter 1 - Mildred Pierce, for example...

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